Youth Skills Asessment Combine

GET TESTED                BE EVALUATED

 

BEWARE!!! THESE EVENTS ARE VERY STRINGENT AND DEMANDING. THESE TESTS WILL EXPOSE YOUR WEAKNESSES IF YOU HAVE ANY, BUT OFFERS A WELL ROUNDED TEST TO SHOWCASE THE FOOTBALL PLAYERS STRENGTH, SKILLS, AND ABILITY. GOOD LUCK!


1.    40 YARD DASH ATTENTION THIS IS NOT HAND TIMED, IT'S ELECTRIC. THE ATHLETE WILL START IN A THREE POINT STANCE AND THE CLOCK WILL START ON HIS MOVEMENT AND ENDING AT THE FINISH LINE WHEN HE BREAKS THE LASER'S TIMING EYE. THE TIME IS NOTED AND GRADED ON THE TIMED  POINT SCALE.


2.    20 YD SHORT SHUTTLE -THIS EVENT IS HAND TIMED.
THE ATHLETE STARTS IN A 3 POINT STANCE IN THE MIDDLE OF TEN YARDS. ON HIS MOVEMENT HE RUNS RIGHT FIVE YARDS TOUCHING THE LINE AND TURNS IN THE OPPOSITE DIRECTION AND RUNS TEN YARDS TOUCHING THAT LINE. HE TURNS OPPOSITE AGAIN AND SPRINTS THROUGH THE STARTING POINT ENDING THE TEST. THE TIME IS NOTED AND GRADED ON THE TIMED POINT SCALE.


3.    3 CONE DRILL-THIS EVENT IS HAND TIMED.
THE ATHLETE STARTS IN A 3 POINT STANCE AND RUNS FORWARD FIVE YARDS TOUCHING THE LINE WITH HIS RIGHT HAND AND TURNS THE OPPOSITE DIRECTION AND RUNS BACK FIVE YARDS AND TOUCHES  THE LINE WHERE HE STARTED AT WITH HIS RIGHT HAND AGAIN. HE THEN TURNS IN THE OPPOSITE DIRECTION AND RUNS IN A L POSITION FOR TEN YARDS AND FIGURE EIGHTS THE FURTHEST CONE(INSIDE) AND RUNS BACK TO THE STARTING POSITION STAYING ON THE OUTSIDE OF THE CONES. THE TIME IS NOTED AND GRADED ON THE TIMED POINT SCALE.

4.    STANDING BROAD JUMP-THE ATHLETE STANDS BEHIND THE LINE AND EXPLODES FORWARD LANDING FLAT FOOTED AND MOTIONLESS. THE MEASUREMENT IS TAKEN FROM THE FURTHEST POINT OF EITHER HEEL OR CLOSEST MARK TO THE STARTING LINE. THE MEASUREMENT IS NOTED AND GRADED TO THE MEASURED POINT SCALE.

5. MEDICINE BALL TOSS-THE ATHLETE KNEELS DOWN AT THE LINE AND WHILE ON HIS KNEES THRUST THE BALL FORWARD IN A TOSSING MOTION FOR DISTANCE. THE DISTANCE IS MEASURED WHERE THE BALL LANDS AND NOTED FOR MEASUREMENT. THE FURTHEST DISTANCE IS THE WINNER.   


6. VERTICAL JUMP - A VERTICAL JUMP IS THE ACT OF RAISING'S ONE CENTER OF GRAVITY  HIGHER IN THE VERTICAL PLANE  SOLELY WITH THE USE OF ONE'S OWN MUSCLE; IT IS A MEASURE OF HOW HIGH AN ATHLETE  CAN ELEVATE OFF THE GROUND FROM A STANDING POSITION.  



WHAT YOU RECEIVE AT COMBINE




1 PERSONAL PROFILE ON COMBINE RESULTS SITE

2.PERSONAL INSTRUCTION BY CERTIFIED TRAINERS

3.DISCOUNT ON OFF SEASON WORKOUT PACKAGES

4.INVITE TO PLAY ON OUR 7ON7 SPRING?SUMMER TEAM.


MEDLEY EVENTS

TD (Offensive Players)

A combination of bag footwork, cutting, change of direction and speed will be needed to excel in TD.


Pick 6 (Defensive Backs and LB's)

Dropping into coverage, breaking on the ball and hands will get you a top score in Pick 6.


Sack (Linemen)

Run the hoop, hit the bag, turn the corner and accelerate to score high at Sack.